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This page is generated from the Processing project folder at /2018/Nguyen_Vincent_Assignment_01/A1Q2/A1Q2.pde.
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/*
Assignment 01 - The Bouncing Ball
By Vincent Nguyen
STEP 02:
Now make it appear to accelerate constantly. Recall
that speed is a change in position over time, and
acceleration is a change in speed over time. (Don't
worry about what happens when the ball falls past the
bottom of the window for now.)
*/
float yPos;
float ySpeed;
float yAccel;
void setup() {
size(600,600);
noStroke();
ellipseMode(CENTER);
yPos = 0;
ySpeed = 2;
yAccel = 0.1;
}
void draw() {
background(0);
fill(#FF0000);
ellipse(300,yPos,30,30);
fill(#FFFFFF,80);
yPos += ySpeed; //Adds speed to position
ySpeed += yAccel; //Adds gravity to speed
} This page is generated from the Processing project folder at /2018/Nguyen_Vincent_Assignment_01/A1Q2/A1Q2.pde.
No companion assets were found in this sketch folder.