Description
This page is generated from the Processing project folder at /2017/Just for Fun/Ben_Hines/Ben_Hines.pde.
//for benjamin-kouhai-chan
PImage backdrop, title;
PFont font;
//important stuff is commented
float opacity = 50; //the god variable.
float speed = 5; //how fast the opacity changes (set this to whatever you want)
void setup() {
//nothing here matters
size(1280, 720);
imageMode(CENTER);
rectMode(CENTER);
textAlign(LEFT, CENTER);
backdrop = loadImage("background.jpg");
title = loadImage("title.png");
font = loadFont("Dotum-36.vlw");
}
void draw() {
//runs the opacity function constantly
updateOpacity(); //this changes the opacity between 50-100 to simulate that cool shit
image(backdrop, width/2, height/2, width, height);
image(title, width/6*5, height/8*7);
button("Play Single Player", width/2, 600, 300, 50); //vincent's patented button function
}
void updateOpacity() {
//opacity = opacity + speed
opacity += speed;
if (opacity >= 100 || opacity <= 50) { //if opacity is greater than 100 or less than 50...
speed *= -1; //speed reverses. This keeps the opacity within an area. Adjust as you desire.
}
}
void button(String t, float x, float y, float w, float h) { //you dont have to copy this
noStroke(); //fuck borders
if (mouseX >= x-w/2 && mouseX <= x+w/2 && mouseY >= y-h/2 && mouseY <= y+h/2) {
fill(#BFBFBF, int(opacity)); //if rollover = true, fill(grey,opacity). We use int() because fill only accepts integers
} else {
fill(#BFBFBF, 0); //if rollover = false, fill(grey,invisible)
}
rect(x, y, w, h); //draw the rectangle
fill(#FFFFFF, 200);
textFont(font);
textSize(36);
text(t, (x-w/2), y); //draw the text
}
This page is generated from the Processing project folder at /2017/Just for Fun/Ben_Hines/Ben_Hines.pde.